(From Chapter 7 of: Alessi,
S.M. & Trollip, S.R. (1991). Computer-Based Instruction: Methods
and Development, 2nd edition. Englewood Cliffs, New Jersey: Prentice-Hall.)
|1||Determine needs and goals||* Determine what the student should know or be able to do after completing the lesson.|
|2||Collect resources||* Relevant to subject matter, instructional development, and delivery
* In this course they refer to things such as textbooks, reference books, original source materials, films, audio tapes, etc.
|3||Learn the content||* The designer must be very familiar with the content.
* Ex. interviewing the expert, reading texts and other instructional materials. etc.
|4||Generate ideas||* Do brainstorming to generate creative ideas.|
|5||Design instruction||* Performing concept and task analyses on the content.
* Preliminary choices about instructional methodologies and factors.
|6||Flowchart the lesson||* Depicts the sequence and decisions of a lesson.
* The visual representation of decisions and events is the best way to depict the interactions between computer & learners.
|7||Storyboard displays on paper||* Depicts the content and presentations.
* The process of preparing textual and pictorial displays so they will fit within the display limitations of your computer.
* Include information presentations, questions, feedback, directions, prompts, pictures, and animations.
|8||Program the lesson||* Translate what you have on paper into a series
understandable to the computer.
|9||Produce supporting materials|
|10||Evaluate and revise|
of the procedure: