(From Chapter 7 of: Alessi,
S.M. & Trollip, S.R. (1991). Computer-Based Instruction: Methods
and Development, 2nd edition. Englewood Cliffs, New Jersey: Prentice-Hall.)
Activities | Explanations | |
1 | Determine needs and goals | * Determine what the student should know or be able to do after completing the lesson. |
2 | Collect resources | * Relevant to subject matter, instructional development, and delivery
system.
* In this course they refer to things such as textbooks, reference books, original source materials, films, audio tapes, etc. |
3 | Learn the content | * The designer must be very familiar with the content.
* Ex. interviewing the expert, reading texts and other instructional materials. etc. |
4 | Generate ideas | * Do brainstorming to generate creative ideas. |
5 | Design instruction | * Performing concept and task analyses on the content.
* Preliminary choices about instructional methodologies and factors. |
6 | Flowchart the lesson | * Depicts the sequence and decisions of a lesson.
* The visual representation of decisions and events is the best way to depict the interactions between computer & learners. |
7 | Storyboard displays on paper | * Depicts the content and presentations.
* The process of preparing textual and pictorial displays so they will fit within the display limitations of your computer. * Include information presentations, questions, feedback, directions, prompts, pictures, and animations. |
8 | Program the lesson | * Translate what you have on paper into a series
of instructions
understandable to the computer. |
9 | Produce supporting materials | |
10 | Evaluate and revise |
Features
of the procedure: