|
Activities |
Explanations |
Designer |
1 |
Determine needs and goals |
- Determine what the student should know or be able to do after completing the lesson.
|
Fu-Jen |
2 |
Collect resources |
- Relevant to subject matter, instructional development, and delivery system.
- In this course they refer to things such as textbooks, reference books, original source materials, films, audio tapes, etc.
|
Fu-Jen |
3 |
Learn the content |
- The designer must be very familiar with the content.
- Ex. interviewing the expert, reading texts and other instructional materials. etc.
|
Fu-Jen |
4 |
Generate ideas |
- Do brainstorming to generate creative ideas.
|
Fu-Jen |
5 |
Design instruction |
- Performing concept and task analyses on the content.
- Preliminary choices about instructional methodologies and factors.
|
Fu-Jen |
6 |
Flowchart the lesson |
- Depicts the sequence and decisions of a lesson.
- The visual representation of decisions and events is the best way to depict the interactions between computer & learners.
|
Fu-Jen |
7 |
Storyboard displays on paper |
- Depicts the content and presentations.
- The process of preparing textual and pictorial displays so they will fit within the display limitations of your computer.
- Include information presentations, questions, feedback, directions, prompts, pictures, and animations.
|
Fu-Jen & CHU |
8 |
Program the lesson |
- Translate what you have on paper into a series of instructions understandable to the computer.
|
CHU |
9 |
Produce supporting materials |
|
DFu-Jen & CHU |
10 |
Evaluate and revise |
|
Fu-Jen & CHU |