㰀℀䐀伀䌀吀夀倀䔀 䠀吀䴀䰀 倀唀䈀䰀䤀䌀 ∀ⴀ⼀⼀圀㌀䌀⼀⼀䐀吀䐀 䠀吀䴀䰀 㐀⸀ 吀爀愀渀猀椀琀椀漀渀愀氀⼀⼀䔀一∀㸀ഀഀ 㰀䠀吀䴀䰀㸀㰀䠀䔀䄀䐀㸀㰀吀䤀吀䰀䔀㸀㌀㌀ 刀攀愀搀椀渀最㨀 一愀猀爀攀搀搀椀渀✀猀 嘀椀猀椀琀漀爀猀 䔀砀攀爀挀椀猀攀 ㈀㰀⼀吀䤀吀䰀䔀㸀ഀഀ 㰀匀䌀刀䤀倀吀 氀愀渀最甀愀最攀㴀䨀愀瘀愀匀挀爀椀瀀琀㸀ഀഀ 瘀愀爀 刀椀最栀琀䌀栀愀爀 㴀 ✀㨀ⴀ⤀✀㬀ഀഀ var WrongChar = 'X'; 瘀愀爀 夀漀甀爀匀挀漀爀攀䤀猀 㴀 ✀夀漀甀爀 猀挀漀爀攀 椀猀㨀✀㬀ഀഀ var DefaultPrompt = 'Which is the next part of the story?'; 瘀愀爀 匀琀漀爀礀匀漀䘀愀爀 㴀 ✀✀㬀ഀഀ 瘀愀爀 䌀甀爀爀攀渀琀䄀渀猀眀攀爀 㴀 ✀✀㬀ഀഀ var GuessesSoFar = 0; 瘀愀爀 䌀甀爀爀攀渀琀一甀洀戀攀爀 㴀 㬀ഀഀ var CurrentCorrect = 0; 瘀愀爀 倀漀椀渀琀猀 㴀 㬀ഀഀ var TotalSegments = 0; 瘀愀爀 䰀愀猀琀吀栀爀攀攀 㴀 ✀✀㬀ഀഀ var SwitchFlag = 'WholeText'; ഀഀ var IndexButton = '
'; ⼀⼀✀㰀䈀刀㸀㰀䘀伀刀䴀㸀㰀䤀一倀唀吀 吀夀倀䔀㴀尀∀䈀甀琀琀漀渀尀∀ 嘀䄀䰀唀䔀㴀尀∀嬀䤀渀搀攀砀崀尀∀ 漀渀䌀氀椀挀欀㴀尀∀瀀愀爀攀渀琀⸀氀漀挀愀琀椀漀渀㴀尀✀椀渀搀攀砀⸀栀琀洀尀✀尀∀㸀㰀⼀䘀伀刀䴀㸀✀㬀ഀഀ 匀攀最洀攀渀琀猀 㴀 渀攀眀 䄀爀爀愀礀⠀⤀㬀ഀഀ 圀椀渀匀攀最洀攀渀琀猀 㴀 渀攀眀 䄀爀爀愀礀⠀⤀㬀ഀഀ 圀椀渀匀攀最洀攀渀琀猀嬀崀 㴀 ✀伀渀攀 搀愀礀 一愀猀爀攀搀搀椀渀 戀漀爀爀漀眀攀搀 愀 瀀漀琀 ✀㬀ഀഀ WinSegments[2] = 'from his neighbour Ali. The next day '; 圀椀渀匀攀最洀攀渀琀猀嬀㌀崀 㴀 ✀栀攀 戀爀漀甀最栀琀 椀琀 戀愀挀欀 ✀㬀ഀഀ WinSegments[4] = 'with another little pot inside. '; 圀椀渀匀攀最洀攀渀琀猀嬀㔀崀 㴀 ✀∀吀栀愀琀尀✀猀 渀漀琀 洀椀渀攀Ⰰ∀ 猀愀椀搀 䄀氀椀⸀ ✀㬀ഀഀ WinSegments[6] = '"Yes, it is," said Nasreddin. '; 圀椀渀匀攀最洀攀渀琀猀嬀㜀崀 㴀 ✀∀圀栀椀氀攀 礀漀甀爀 瀀漀琀 眀愀猀 猀琀愀礀椀渀最 眀椀琀栀 洀攀Ⰰ ✀㬀ഀഀ WinSegments[8] = 'it had a baby." '; 圀椀渀匀攀最洀攀渀琀猀嬀㤀崀 㴀 ✀匀漀洀攀 琀椀洀攀 氀愀琀攀爀 一愀猀爀攀搀搀椀渀 愀猀欀攀搀 䄀氀椀 ✀㬀ഀഀ WinSegments[10] = 'to lend him a pot again. '; 圀椀渀匀攀最洀攀渀琀猀嬀崀 㴀 ✀䄀氀椀 愀最爀攀攀搀Ⰰ 栀漀瀀椀渀最 琀栀愀琀 栀攀 眀漀甀氀搀 ✀㬀ഀഀ WinSegments[12] = 'once again receive two pots in return. '; 圀椀渀匀攀最洀攀渀琀猀嬀㌀崀 㴀 ✀䠀漀眀攀瘀攀爀Ⰰ 搀愀礀猀 瀀愀猀猀攀搀 ✀㬀ഀഀ WinSegments[14] = 'and Nasreddin had still not returned the pot. '; 圀椀渀匀攀最洀攀渀琀猀嬀㔀崀 㴀 ✀䘀椀渀愀氀氀礀 䄀氀椀 氀漀猀琀 瀀愀琀椀攀渀挀攀 ✀㬀ഀഀ WinSegments[16] = 'and went to demand his property. '; 圀椀渀匀攀最洀攀渀琀猀嬀㜀崀 㴀 ✀∀䤀 愀洀 猀漀爀爀礀Ⰰ∀ 猀愀椀搀 一愀猀爀攀搀搀椀渀⸀ ✀㬀ഀഀ WinSegments[18] = '"I can\'t give you back your pot, '; 圀椀渀匀攀最洀攀渀琀猀嬀㤀崀 㴀 ✀猀椀渀挀攀 椀琀 栀愀猀 搀椀攀搀⸀∀ ✀㬀ഀഀ WinSegments[20] = '"Died!" screamed Ali, "how can a pot die?" '; 圀椀渀匀攀最洀攀渀琀猀嬀㈀崀 㴀 ✀∀圀攀氀氀Ⰰ∀ 猀愀椀搀 一愀猀爀攀搀搀椀渀Ⰰ ∀礀漀甀 戀攀氀椀攀瘀攀搀 洀攀 ✀㬀ഀഀ WinSegments[22] = 'when I told you that your pot had had a baby." '; ഀഀ MacSegments = new Array(); ഀഀ MacSegments[1] = 'One day Nasreddin borrowed a pot '; 䴀愀挀匀攀最洀攀渀琀猀嬀㈀崀 㴀 ✀昀爀漀洀 栀椀猀 渀攀椀最栀戀漀甀爀 䄀氀椀⸀ 吀栀攀 渀攀砀琀 搀愀礀 ✀㬀ഀഀ MacSegments[3] = 'he brought it back '; 䴀愀挀匀攀最洀攀渀琀猀嬀㐀崀 㴀 ✀眀椀琀栀 愀渀漀琀栀攀爀 氀椀琀琀氀攀 瀀漀琀 椀渀猀椀搀攀⸀ ✀㬀ഀഀ MacSegments[5] = '"That\'s not mine," said Ali. '; 䴀愀挀匀攀最洀攀渀琀猀嬀㘀崀 㴀 ✀∀夀攀猀Ⰰ 椀琀 椀猀Ⰰ∀ 猀愀椀搀 一愀猀爀攀搀搀椀渀⸀ ✀㬀ഀഀ MacSegments[7] = '"While your pot was staying with me, '; 䴀愀挀匀攀最洀攀渀琀猀嬀㠀崀 㴀 ✀椀琀 栀愀搀 愀 戀愀戀礀⸀∀ ✀㬀ഀഀ MacSegments[9] = 'Some time later Nasreddin asked Ali '; 䴀愀挀匀攀最洀攀渀琀猀嬀 崀 㴀 ✀琀漀 氀攀渀搀 栀椀洀 愀 瀀漀琀 愀最愀椀渀⸀ ✀㬀ഀഀ MacSegments[11] = 'Ali agreed, hoping that he would '; 䴀愀挀匀攀最洀攀渀琀猀嬀㈀崀 㴀 ✀漀渀挀攀 愀最愀椀渀 爀攀挀攀椀瘀攀 琀眀漀 瀀漀琀猀 椀渀 爀攀琀甀爀渀⸀ ✀㬀ഀഀ MacSegments[13] = 'However, days passed '; 䴀愀挀匀攀最洀攀渀琀猀嬀㐀崀 㴀 ✀愀渀搀 一愀猀爀攀搀搀椀渀 栀愀搀 猀琀椀氀氀 渀漀琀 爀攀琀甀爀渀攀搀 琀栀攀 瀀漀琀⸀ ✀㬀ഀഀ MacSegments[15] = 'Finally Ali lost patience '; 䴀愀挀匀攀最洀攀渀琀猀嬀㘀崀 㴀 ✀愀渀搀 眀攀渀琀 琀漀 搀攀洀愀渀搀 栀椀猀 瀀爀漀瀀攀爀琀礀⸀ ✀㬀ഀഀ MacSegments[17] = '"I am sorry," said Nasreddin. '; 䴀愀挀匀攀最洀攀渀琀猀嬀㠀崀 㴀 ✀∀䤀 挀愀渀尀✀琀 最椀瘀攀 礀漀甀 戀愀挀欀 礀漀甀爀 瀀漀琀Ⰰ ✀㬀ഀഀ MacSegments[19] = 'since it has died." '; 䴀愀挀匀攀最洀攀渀琀猀嬀㈀ 崀 㴀 ✀∀䐀椀攀搀℀∀ 猀挀爀攀愀洀攀搀 䄀氀椀Ⰰ ∀栀漀眀 挀愀渀 愀 瀀漀琀 搀椀攀㼀∀ ✀㬀ഀഀ MacSegments[21] = '"Well," said Nasreddin, "you believed me '; 䴀愀挀匀攀最洀攀渀琀猀嬀㈀㈀崀 㴀 ✀眀栀攀渀 䤀 琀漀氀搀 礀漀甀 琀栀愀琀 礀漀甀爀 瀀漀琀 栀愀搀 栀愀搀 愀 戀愀戀礀⸀∀ ✀㬀ഀഀ 瘀愀爀 瀀氀愀琀昀漀爀洀 㴀 ✀眀椀渀✀㬀ഀഀ 昀甀渀挀琀椀漀渀 䤀渀椀琀椀愀氀椀稀攀⠀⤀笀ഀഀ ऀ椀昀 ⠀渀愀瘀椀最愀琀漀爀⸀愀瀀瀀嘀攀爀猀椀漀渀⸀椀渀搀攀砀伀昀⠀✀䴀愀挀✀⤀ ℀㴀 ⴀ⤀ 笀ഀഀ platform = 'mac'; ऀ紀ഀഀ ऀ椀昀 ⠀瀀氀愀琀昀漀爀洀 㴀㴀 ✀眀椀渀✀⤀笀ഀഀ for (i = 1; i < WinSegments.length; i++){ ऀऀऀ匀攀最洀攀渀琀猀嬀椀崀 㴀 甀渀攀猀挀愀瀀攀⠀圀椀渀匀攀最洀攀渀琀猀嬀椀崀⤀㬀ഀഀ } ऀ紀ഀഀ else { ऀऀ昀漀爀 ⠀椀 㴀 㬀 椀 㰀 䴀愀挀匀攀最洀攀渀琀猀⸀氀攀渀最琀栀㬀 椀⬀⬀⤀笀ഀഀ Segments[i] = unescape(MacSegments[i]); ऀऀ紀ഀഀ } ഀഀ TotalSegments = Segments.length - 1; ഀഀ CurrentNumber = 1; ऀ匀栀漀眀儀甀攀猀琀椀漀渀⠀⤀㬀ഀഀ Points = 0; ऀ吀栀椀猀儀匀挀漀爀攀 㴀 ㈀㬀ഀഀ document.StoryForm.Story.value = ''; 紀ഀഀ 昀甀渀挀琀椀漀渀 匀栀漀眀儀甀攀猀琀椀漀渀⠀⤀笀ഀഀ ⼀⼀䐀攀愀氀 眀椀琀栀 琀栀攀 渀攀眀 瀀愀爀愀最爀愀瀀栀 琀栀椀渀最ഀഀ ऀ椀昀 ⠀匀攀最洀攀渀琀猀嬀䌀甀爀爀攀渀琀一甀洀戀攀爀崀 㴀㴀 ✀嬀一攀眀倀愀爀愀崀✀⤀笀ഀഀ StorySoFar += unescape('%0D%0A%0D%0A'); ऀऀ匀攀最洀攀渀琀猀嬀䌀甀爀爀攀渀琀一甀洀戀攀爀崀 㴀 甀渀攀猀挀愀瀀攀⠀✀─ 䐀─ 䄀─ 䐀─ 䄀✀⤀㬀ഀഀ Points += 2; ऀऀ䌀甀爀爀攀渀琀一甀洀戀攀爀⬀⬀㬀ഀഀ } ഀഀ //Deal with the last two segment situation ऀ椀昀 ⠀䌀甀爀爀攀渀琀一甀洀戀攀爀 㴀㴀 吀漀琀愀氀匀攀最洀攀渀琀猀 ⴀ ⤀笀ഀഀ ऀऀ瘀愀爀 吀攀洀瀀 㴀 ⬀ 䴀愀琀栀⸀昀氀漀漀爀⠀㈀ ⨀ 䴀愀琀栀⸀爀愀渀搀漀洀⠀⤀⤀㬀ഀഀ document.QuizForm.Guess1.value = Segments[TotalSegments]; ऀऀ搀漀挀甀洀攀渀琀⸀儀甀椀稀䘀漀爀洀⸀䜀甀攀猀猀㈀⸀瘀愀氀甀攀 㴀 匀攀最洀攀渀琀猀嬀吀漀琀愀氀匀攀最洀攀渀琀猀崀㬀ഀഀ document.QuizForm.Guess3.value = ''; ഀഀ document.QuizForm.elements[(Temp*Temp)].value = Segments[CurrentNumber]; ऀऀ䌀甀爀爀攀渀琀䌀漀爀爀攀挀琀 㴀 吀攀洀瀀㬀ഀഀ CurrentAnswer = Segments[CurrentNumber]; ऀऀ吀栀椀猀儀匀挀漀爀攀 㴀 㬀ഀഀ return; ऀ紀ഀഀ ഀഀ var FirstDistractor = 0; ऀ瘀愀爀 匀攀挀漀渀搀䐀椀猀琀爀愀挀琀漀爀 㴀 㬀ഀഀ var Range = TotalSegments - CurrentNumber; ഀഀ ऀ䘀椀爀猀琀䐀椀猀琀爀愀挀琀漀爀 㴀 ⠀䌀甀爀爀攀渀琀一甀洀戀攀爀 ⬀ ⤀ ⬀ 䴀愀琀栀⸀昀氀漀漀爀⠀刀愀渀最攀 ⨀ 䴀愀琀栀⸀爀愀渀搀漀洀⠀⤀⤀㬀ഀഀ while (Segments[FirstDistractor] == '[NewPara]'){ ऀऀ䘀椀爀猀琀䐀椀猀琀爀愀挀琀漀爀 㴀 ⠀䌀甀爀爀攀渀琀一甀洀戀攀爀 ⬀ ⤀ ⬀ 䴀愀琀栀⸀昀氀漀漀爀⠀刀愀渀最攀 ⨀ 䴀愀琀栀⸀爀愀渀搀漀洀⠀⤀⤀㬀ഀഀ } ഀഀ SecondDistractor = FirstDistractor; ऀ眀栀椀氀攀 ⠀⠀匀攀挀漀渀搀䐀椀猀琀爀愀挀琀漀爀 㴀㴀 䘀椀爀猀琀䐀椀猀琀爀愀挀琀漀爀⤀簀簀⠀匀攀最洀攀渀琀猀嬀匀攀挀漀渀搀䐀椀猀琀爀愀挀琀漀爀崀 㴀㴀 ✀嬀一攀眀倀愀爀愀崀✀⤀⤀笀ഀഀ SecondDistractor = (CurrentNumber + 1) + Math.floor(Range * Math.random()); ऀ紀ഀഀ ऀ吀栀爀攀攀匀攀最洀攀渀琀猀 㴀 渀攀眀 䄀爀爀愀礀⠀㌀⤀㬀ഀഀ ThreeSegments[1] = Segments[CurrentNumber]; ऀ吀栀爀攀攀匀攀最洀攀渀琀猀嬀㈀崀 㴀 匀攀最洀攀渀琀猀嬀䘀椀爀猀琀䐀椀猀琀爀愀挀琀漀爀崀㬀ഀഀ ThreeSegments[3] = Segments[SecondDistractor]; ഀഀ CurrentAnswer = Segments[CurrentNumber]; ഀഀ MixedSegments = new Array(3); ഀഀ var j = 3; ऀ瘀愀爀 椀 㴀 㬀ഀഀ var Temp = 0; ऀ昀漀爀 ⠀椀 㴀 㬀 椀 㰀 㐀㬀 椀⬀⬀⤀ 笀ഀഀ ऀऀ吀攀洀瀀 㴀 ⬀ 䴀愀琀栀⸀昀氀漀漀爀⠀樀 ⨀ 䴀愀琀栀⸀爀愀渀搀漀洀⠀⤀⤀㬀ഀഀ MixedSegments[i] = ThreeSegments[Temp]; ഀഀ for (k=Temp; k < j; k++) { ऀऀऀ吀栀爀攀攀匀攀最洀攀渀琀猀嬀欀崀 㴀 吀栀爀攀攀匀攀最洀攀渀琀猀嬀欀⬀崀㬀ഀഀ } ऀऀ樀 㴀 樀 ⴀ 㬀ഀഀ } ഀഀ for (i=1; i<4; i++){ ऀऀ椀昀 ⠀䴀椀砀攀搀匀攀最洀攀渀琀猀嬀椀崀 㴀㴀 䌀甀爀爀攀渀琀䄀渀猀眀攀爀⤀笀ഀഀ CurrentCorrect = i; ऀऀ紀ഀഀ } ഀഀ document.QuizForm.Guess1.value = MixedSegments[1]; ऀ搀漀挀甀洀攀渀琀⸀儀甀椀稀䘀漀爀洀⸀䜀甀攀猀猀㈀⸀瘀愀氀甀攀 㴀 䴀椀砀攀搀匀攀最洀攀渀琀猀嬀㈀崀㬀ഀഀ document.QuizForm.Guess3.value = MixedSegments[3]; ऀ搀漀挀甀洀攀渀琀⸀儀甀椀稀䘀漀爀洀⸀刀攀猀甀氀琀⸀瘀愀氀甀攀 㴀 ✀✀㬀ഀഀ document.QuizForm.Result2.value = ''; ऀ搀漀挀甀洀攀渀琀⸀儀甀椀稀䘀漀爀洀⸀刀攀猀甀氀琀㌀⸀瘀愀氀甀攀 㴀 ✀✀㬀ഀഀ ऀ吀栀椀猀儀匀挀漀爀攀 㴀 ㈀㬀ഀഀ 紀ഀഀ 昀甀渀挀琀椀漀渀 䌀栀攀挀欀䄀渀猀眀攀爀⠀䌀栀漀猀攀渀⤀笀ഀഀ ऀ椀昀 ⠀䌀甀爀爀攀渀琀一甀洀戀攀爀 㴀㴀 吀漀琀愀氀匀攀最洀攀渀琀猀⤀笀ഀഀ return; ऀ紀ഀഀ ऀ椀昀 ⠀䌀甀爀爀攀渀琀䌀漀爀爀攀挀琀 㴀㴀 䌀栀漀猀攀渀⤀笀ഀഀ StorySoFar += CurrentAnswer; ഀഀ if (CurrentNumber == 1){ ऀऀऀ䰀愀猀琀吀栀爀攀攀 㴀 匀攀最洀攀渀琀猀嬀崀㬀ഀഀ } ഀഀ if (CurrentNumber == 2){ ऀऀऀ䰀愀猀琀吀栀爀攀攀 㴀 匀攀最洀攀渀琀猀嬀崀 ⬀ 匀攀最洀攀渀琀猀嬀㈀崀㬀ഀഀ } ഀഀ if (CurrentNumber > 2){ ऀऀऀऀ䰀愀猀琀吀栀爀攀攀 㴀 匀攀最洀攀渀琀猀嬀䌀甀爀爀攀渀琀一甀洀戀攀爀 ⴀ ㈀崀 ⬀ 匀攀最洀攀渀琀猀嬀䌀甀爀爀攀渀琀一甀洀戀攀爀 ⴀ 崀 ⬀ 匀攀最洀攀渀琀猀嬀䌀甀爀爀攀渀琀一甀洀戀攀爀崀㬀ഀഀ } ഀഀ ऀऀ椀昀 ⠀䌀甀爀爀攀渀琀一甀洀戀攀爀 㴀㴀 吀漀琀愀氀匀攀最洀攀渀琀猀 ⴀ ⤀笀ഀഀ StorySoFar += Segments[TotalSegments]; ऀऀऀ䰀愀猀琀吀栀爀攀攀 ⬀㴀 匀攀最洀攀渀琀猀嬀吀漀琀愀氀匀攀最洀攀渀琀猀崀㬀ഀഀ } ഀഀ if (SwitchFlag == 'WholeText'){ ऀऀऀ搀漀挀甀洀攀渀琀⸀匀琀漀爀礀䘀漀爀洀⸀匀琀漀爀礀⸀瘀愀氀甀攀 㴀 匀琀漀爀礀匀漀䘀愀爀㬀ഀഀ } ऀऀ攀氀猀攀笀ഀഀ document.StoryForm.Story.value = LastThree; ऀऀ紀ഀഀ ऀऀ䌀甀爀爀攀渀琀一甀洀戀攀爀⬀⬀㬀ഀഀ Points += ThisQScore; ऀऀഀഀ if (CurrentNumber < TotalSegments){ ऀऀऀ瘀愀爀 䌀甀爀爀攀渀琀匀挀漀爀攀 㴀 䴀愀琀栀⸀昀氀漀漀爀⠀ ⨀倀漀椀渀琀猀⼀⠀㈀⨀⠀䌀甀爀爀攀渀琀一甀洀戀攀爀ⴀ⤀⤀⤀㬀ഀഀ document.QuizForm.ScoreBox.value = CurrentScore + '%'; ऀऀऀ匀栀漀眀儀甀攀猀琀椀漀渀⠀⤀㬀ഀഀ } ऀऀ攀氀猀攀笀ഀഀ document.QuizForm.Guess1.value = 'WELL DONE!'; ऀऀऀ搀漀挀甀洀攀渀琀⸀儀甀椀稀䘀漀爀洀⸀䜀甀攀猀猀㈀⸀瘀愀氀甀攀 㴀 ✀夀伀唀 䠀䄀嘀䔀 䌀伀䴀倀䰀䔀吀䔀䐀✀㬀ഀഀ document.QuizForm.Guess3.value = 'THE STORY!'; ऀऀऀ瘀愀爀 䘀椀渀愀氀匀挀漀爀攀 㴀 䴀愀琀栀⸀昀氀漀漀爀⠀ ⨀倀漀椀渀琀猀⼀⠀⠀㈀⨀吀漀琀愀氀匀攀最洀攀渀琀猀⤀ ⴀ ㌀⤀⤀㬀ഀഀ document.QuizForm.ScoreBox.value = FinalScore + '%'; ऀऀ紀ऀഀഀ } ऀ攀氀猀攀笀ഀഀ document.QuizForm.elements[(Chosen*3)-1].value = WrongChar; ऀऀ搀漀挀甀洀攀渀琀⸀儀甀椀稀䘀漀爀洀⸀匀挀漀爀攀䈀漀砀⸀瘀愀氀甀攀 㴀 ✀✀㬀ഀഀ if (ThisQScore > 0){ ऀऀऀ吀栀椀猀儀匀挀漀爀攀ⴀⴀ㬀ഀഀ } ऀ紀ഀഀ } ഀഀ function SwitchStuff(WhichButton){ ऀ匀眀椀琀挀栀䘀氀愀最 㴀 圀栀椀挀栀䈀甀琀琀漀渀㬀ഀഀ if (SwitchFlag == 'WholeText'){ ऀऀ搀漀挀甀洀攀渀琀⸀匀琀漀爀礀䘀漀爀洀⸀匀琀漀爀礀⸀瘀愀氀甀攀 㴀 匀琀漀爀礀匀漀䘀愀爀㬀ഀഀ } ऀ攀氀猀攀笀ഀഀ document.StoryForm.Story.value = LastThree; ऀ紀ഀഀ } 㰀⼀匀䌀刀䤀倀吀㸀ഀഀ 㰀䴀䔀吀䄀 挀漀渀琀攀渀琀㴀∀䴀匀䠀吀䴀䰀 㔀⸀ ⸀㈀㘀㐀⸀㌀㔀 ∀ 渀愀洀攀㴀䜀䔀一䔀刀䄀吀伀刀㸀㰀⼀䠀䔀䄀䐀㸀ഀഀ Nasreddin and the Pot Exercise 2Recreate the story sentence by 猀攀渀琀攀渀挀攀⸀ 䌀栀漀漀猀攀 琀栀攀 挀漀爀爀攀挀琀 猀攀渀琀攀渀挀攀 昀爀漀洀 䄀Ⰰ 䈀 漀爀 䌀⸀㰀⼀䤀㸀㰀⼀䈀㸀ഀഀ
㰀䘀伀刀䴀 渀愀洀攀㴀匀琀漀爀礀䘀漀爀洀㸀ഀഀ