多媒體電腦輔助教學-跨校合作計畫
Multimedia CAI-Collaborative Projects
Spring, 1999


計畫目標
Objectives
預定進度
Schedule
任務
Requirements
分組計畫名稱
Students/Projects
溝通方式
Communications
技術
Technology
CAI課體設計流程CAI Courseware
Design Procedure
計畫說明
Project Guidelines

 

中華大學資管系
課名:多媒體系統
By 張燕光老師
We learn
from each other.

輔仁大學英語系
課名:電腦輔助教學
By 葉修文老師

 
網頁設計:
輔大英文系黃怡潔
Objectives:
 
近幾年,多媒體CAI深獲國內資訊界與英語教學界的注意。隨著多媒體電腦的蓬勃發展與光碟機的普及,加上我國中、小學課程的變革﹝如:中、小學資訊教育與國小英語教學的正式納入課程﹞,國內電腦輔助語言教學的發展可謂潛力無窮。

CAI軟體是團隊合作的產物。以英語教學為例,多媒體科技誠然為英語教學開創新契機,然而有效的教學效果需有優良的教學軟體配合,且軟體的設計需整合多媒體科技、英語教學、與教學設計等多方面的人才方能達成。本計畫的目的即在提供英語系與資管系學生一個跨校、跨系、跨領域的合作機會,共同設計多媒體英語教學軟體。學生可藉此機會了解來自不同領域的看法,彼此切磋學習,期能提昇軟體設計的品質。

Schedule(tentative):
 
Week
Fu-Jen 
Class
Activities
CHU Class
Activities
1     2/25 簡介
2 3/1 簡介; 
分組; 
開始聯絡
3/1, 3/4 分組; 
開始聯絡
3 3/8 確定題目 3/8, 3/11  
4 3/15 Preliminary Design 3/15, 3/18  
5 3/22 Design 3/22, 3/25  
6 3/29 確定所有資料已給對方 3/29, 4/1 Programming
7 4/5 春假 4/5, 4/8 春假
8 4/12   4/12, 4/15  
9 4/19   4/19, 4/22  
10 4/26 軟體展示 4/26, 4/29  
11 5/3 軟體展示 5/3, 5/6  

 

Requirements:
 
Fu-Jen Side Chung-Hua Side
1.註冊並學習中華資管系BBS站聊天功能(Talk) 
2.註冊並學習本網站Thread-Post功能 
3.將Project題目貼於Thread-Post並接受詢問 
4.將PreliminaryDesign貼於Thread-Post並接受詢問 
5.將Design貼於Thread-Post並接受詢問 
6.將課程資料寄給對方:包括所有文字資料、圖片資料、影音資料 
7.展示軟體
1.協助對方註冊並學習中華資管系BBS站聊天功能(Talk) 
2.註冊並學習本網站Thread-Post功能 
3.至Thread-Post閱讀並與對方討論Project Topic, Preliminary Design, Design 
4.確定收到所有資料:包括文字資料、圖片資料、影音資料 
5.設計軟體
For Both
* 至少與對方用中華資管系BBS站聊天功能Talk 一次,並save討論內容 

 
 

Students/Projects:
Go to Message Board(請至留言版討論)
 
Fu-Jen Side Chung-Hua Side Project Topics
黃淑媛    E-mail 李孟璁 E-Mail黃文風E-Mail 蟲蟲冒險記
徐惠娟    E-mail 顧浩翔 E-Mail鄭光廷E-Mail 輕鬆學習莎士比亞經典 I –Romeo & Juliet,提升英文能力。
楊茲婷    E-mail 賴柏龍 E-Mail盧展皓E-Mail
曹忠學 E-Mail
實用觀光英文
湯先敏    E-mail 劉建成 E-Mail柯炫安E-Mail 彼得兔
梁尤瞄    E-mail 許朝訓 E-Mail顏志華E-Mail
黃昭容 E-Mail
教導英文書寫
蕭佩珊    E-mail 蔡明達 E-Mail陳世松E-Mail 教導簡單的英語會話
尹必薇    E-mail 陳威龍 E-Mail蘇信華E-Mail learning English by watching movie
楊偉鈺    E-mail 彭正興 E-Mail蔣坤霖E-Mail To teach how to use "Excuse me" and "I'm sorry" correctly
陳文淵    E-mail 吳文勝 E-Mail王瑞陽E-Mail 透過電腦動畫學習體育(籃球)英文
10 劉郁伶    E-mail 吳玓玲 E-Mail林致傑E-Mail
林政嘉 E-Mail
以動畫或以漫畫方式,教小朋友一些簡單的會話
11 楊琬琳    E-mail 許宏德 E-Mail謝煥斌E-Mail 聽力與會話訓練
12 張瑾瑜    E-mail 邱瀅如 E-Mail彭千華E-Mail 
顏宏哲 E-Mail
以角色扮演的遊戲來作會話教學
13 潘錦懿    E-mail 葉佳智 E-Mail黃莉玲E-Mail 快快樂樂學美語--從ABC說起
14 郭麗瑛    E-mail 高永俞 E-Mail林仕奇E-Mail Nursery Rhymes(童謠)
15 吳瓊雅    E-mail 余蕙萍 E-Mail林長昱E-Mail  
16 陳音秀    E-mail 陳仲翔 E-Mail林建宏E-Mail 蒐集優美動聽的英文歌曲,流行歌曲,老歌等等... 將歌詞呈現出來.聽英文的歌曲,是學習英文的捷徑之一 
17 江彥儒    E-mail 周智禾 E-Mail何宗霖E-Mail 阿拉丁的ABC
18 陳玉萍    E-mail 洪家民 E-Mail 蔡孟儒 E-Mail 聖誕百寶箱
19 梁心俞    E-mail 林宏達 E-Mail陳天賞E-Mail
顏志吉 E-Mail
Easy to learn traffic
20 林正福    E-mail 劉源培 E-Mail林志峰E-Mail 電影"理性與感性"中學習英文與英國文化
21 宋怡德    E-mail 林哲宏 E-Mail莊富元E-Mail 脫口說慣用語 Fun with Idioms
22 何柏蒼    E-mail 許峰銘 E-Mail何天豪E-Mail
何佳錄 E-Mail
綠野仙蹤
23 劉伊菁    E-mail 朱文立 E-Mail陳堯裕E-Mail
吳冠樺 E-Mail
逛街學英文
24 謝一華    E-mail 林宛蓉 E-Mail徐祥富E-Mail
林斯寅 E-Mail
觀光英文
25 李竹蓮    E-mail 李雅玲 E-Mail戴靜華E-Mail Proverb
26 蘇婉珮    E-mail 李靜儀 E-Mail莊令誼E-Mail 
張美慧 E-Mail
購物英文
27 邱銘心    E-mail 陳天明 E-Mail陳智盛E-Mail 小熊維尼尋寶記
28 吳志煌    E-mail 官長輝 E-Mail徐廣銘E-Mail 英文片語精靈
29 施怡如    E-mail 林正弘 E-Mail吳一德E-Mail 從生活中學英語
30 沈友友    E-mail 林智遠 E-Mail林威州E-Mail  
31 高文偉    E-mail 陳威臣 E-Mail余佩芬E-Mail 小熊維尼(Winnie the Pooh)的一天
32 許淑瑛    E-mail 林育生 E-Mail林宗良E-Mail famous fair tale 

Project Guildelines:

Project I. Preliminary Description:
 


               1. What is your topic?
               2. What are the instructional needs? Explain them in a paragraph.
               3. What are the overall project goals? Explain them in a paragraph.
               4. What are the subject matter of your CAI program?
                   Analyze them in a paragraph.
               5. What are your possible resources? (e.g., video, audio, text, animation,
                   pictures, etc.)
               6. What type of CAI do you employ? Explain them in a paragraph.

                    a. Drill and practice
                    Provides the opportunity for repetitive work on skills or concepts that have been
                    previously introduced.

                    b. Tutorials
                    Provides information, generally new information, to the learner in much the same
                    manner that a human teacher or tutor might.

                    c. Simulations
                    Imitations of real of in some cases imaginary systems or phenomena. In most
                    cases, they are simplified representations of the real things.

                    d. Instructional games
                    Usually employed to increase learners' motivation.

                    e. Problem-solving software
                    Designed to give students experience with a variety of problem and solution
                    approaches.

Project II. Design
 


               1. Analyze and outline all the content and skills you want to teach.

               2. Instructional strategies.

               3. Design feedbacks and responses. (See Appendix A to view some factors.)

               4. Interface design.

Project III. Flowchart and Storyboards

Project IV. Final Project Demonstration Communications:
 
 
1. 輔大英文系Threads留言版。 

    中華資管系中華資管夜未眠 。 

2. 中華資管系BBS站聊天功能(Talk) (telnet bbs.mi.chu.edu.tw) 

     如何使用 BBS

3. E-mail電子郵件。 

4. 電話。 

5. 郵寄。

Technology

    1. WWW Instructions
    2. How to upload your web page
    3. Making an HTML files
    4. Scanning your own images

Design Procedure:

(From  Chapter 7 of: Alessi, S.M. & Trollip, S.R. (1991). Computer-Based Instruction: Methods and Development, 2nd edition. Englewood Cliffs, New Jersey: Prentice-Hall.)
 
 
  Activities Explanations Designer
1 Determine needs and goals * Determine what the student should know or be able to do after completing the lesson.  Fu-Jen
2 Collect resources * Relevant to subject matter, instructional development, and delivery system. 
* In this course they refer to things such as textbooks, reference books, original source materials, films, audio tapes, etc.
Fu-Jen
3 Learn the content * The designer must be very familiar with the content. 
* Ex. interviewing the expert, reading texts and other instructional materials. etc.
Fu-Jen
4 Generate ideas * Do brainstorming to generate creative ideas.  Fu-Jen
5 Design instruction * Performing concept and task analyses on the content. 
* Preliminary choices about instructional methodologies and factors.
Fu-Jen
6 Flowchart the lesson * Depicts the sequence and decisions of a lesson. 
* The visual representation of decisions and events is the best way to depict the interactions between computer & learners.
Fu-Jen
7 Storyboard displays on paper * Depicts the content and presentations. 
* The process of preparing textual and pictorial displays so they will fit within the display limitations of your computer. 
* Include information presentations, questions, feedback, directions, prompts, pictures, and animations.
Fu-Jen & CHU
8 Program the lesson * Translate what you have on paper into a series of instructions 
understandable to the computer.
CHU
9 Produce supporting materials   Fu-Jen & CHU
10 Evaluate and revise   Fu-Jen & CHU

 

Features of the procedure:
 

  1.  It is empirically based: based on a cycle of draft, evaluate, and revise until the product works.
  2.  It is driven by principles of cognitive psychology. (See chapter 1 for more information.)
  3.  It is an emphasis on creativity.
  4.  It is the progression from discussion to paper ideas to implementation on a computer.
  5.  It is a team-oriented approach. Courseware is always better when several people collavorate.