Students/Projects |
Guidelines |
Technology |
Design Procedure |
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Students/Projects: |
Go to Message Board(請至留言版討論) |
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Project Guildelines: |
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Project
I. Preliminary Description:
2. What are the instructional needs? Explain them in a paragraph. 3. What are the overall project goals? Explain them in a paragraph. 4. What are the subject matter of your CAI program? Analyze them in a paragraph. 5. What are your possible resources? (e.g., video, audio, text, animation, pictures, etc.) 6. What type of CAI do you employ? Explain them in a paragraph.
a. Drill and
practice
b. Tutorials
c. Simulations
d. Instructional
games
e. Problem-solving
software
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Project
II. Design
2. Instructional strategies. 3. Design feedbacks and responses. (See Appendix A to view some factors.)
4. Interface design.
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Project
III. Flowchart and Storyboards
Copy your flowchart and storyboards. (One for your programmers, one for the instructor.)
Copy your flowchart and storyboards. (One for your programmers, one for the instructor.) |
Project
IV. Final Project Demonstration
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Technology |
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Design
Procedure:
(From Chapter 7 of: Alessi, S.M. & Trollip, S.R. (1991). Computer-Based Instruction: Methods and Development, 2nd edition. Englewood Cliffs, New Jersey: Prentice-Hall.) |
Activities | Explanations | Designer | |
1 | Determine needs and goals | * Determine what the student should know or be able to do after completing the lesson. | Fu-Jen |
2 | Collect resources | * Relevant to subject matter, instructional development, and delivery
system.
* In this course they refer to things such as textbooks, reference books, original source materials, films, audio tapes, etc. |
Fu-Jen |
3 | Learn the content | * The designer must be very familiar with the content.
* Ex. interviewing the expert, reading texts and other instructional materials. etc. |
Fu-Jen |
4 | Generate ideas | * Do brainstorming to generate creative ideas. | Fu-Jen |
5 | Design instruction | * Performing concept and task analyses on the content.
* Preliminary choices about instructional methodologies and factors. |
Fu-Jen |
6 | Flowchart the lesson | * Depicts the sequence and decisions of a lesson.
* The visual representation of decisions and events is the best way to depict the interactions between computer & learners. |
Fu-Jen |
7 | Storyboard displays on paper | * Depicts the content and presentations.
* The process of preparing textual and pictorial displays so they will fit within the display limitations of your computer. * Include information presentations, questions, feedback, directions, prompts, pictures, and animations. |
Fu-Jen & CHU |
8 | Program the lesson | * Translate what you have on paper into a series
of instructions
understandable to the computer. |
CHU |
9 | Produce supporting materials | Fu-Jen & CHU | |
10 | Evaluate and revise | Fu-Jen & CHU |
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(1) More skills and knowledge are involved
in a development effort than one person tytpically has.
(2) Several people working together raise the expected standard of acceptable quality. (3) An individual is not good at criticizing his/her own ideas or work. |